You can not shape tween library object or a grouped graphic To tween a shape: - Click a layer name to make it the current layer, and create or select a keyframe where you want the animation to start.
- Create or place the artwork for the first frame of the sequence. For best results, the frame should contain only one item (a graphic object or broken-apart group, bitmap, instance, or text block).
- Select the keyframe in the Timeline.
- Choose Window > Properties.
- In the Property inspector, select Shape from the Tween pop-up menu.
- Drag the arrow next to the Easing value or enter a value to adjust the rate of change between tweened frames:
- To begin the shape tween gradually and accelerate the tween toward the end of the animation, drag the slider down or enter a negative value between -1 and -100.
- To begin the shape tween rapidly and decelerate the tween toward the end of the animation, drag the slider up or enter a positive value between 1 and 100.
- By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of transformation by gradually adjusting the rate of change
- Choose an option for Blend:
- Distributive creates an animation in which the intermediate shapes are smoother and more irregular.
- Angular creates an animation that preserves apparent corners and straight lines in the intermediate shapes.
Note: Angular is appropriate only for blending shapes with sharp corners and straight lines. If the shapes you choose do not have corners, Flash reverts to distributive shape tweening.
- Create a second keyframe the desired number of frames after the first keyframe.
- With the second keyframe selected, select the artwork you placed in the first keyframe and do one of the following:
- Modify the shape, color, or position of the artwork.
- Delete the artwork and place new artwork in the second keyframe.
|
|